![]() ![]() ![]() The ESDF scheme is what I use for Rayman Origins / Legends - S for sprint, F for jump, D for attack, E for special actions. After getting used to, this works surprisingly well - even better than the standard scheme, because the keys are closer together, and if more than 4 action buttons are needed, there are plenty additional ones in vicinity. It's kinda like an early version of 'WASD'. Arrows are used for navigation, of course, and up to four actions are mapped to E,S,D,F keys. I picked it up playing the DOS versions of Lost Vikings and Blackthorne, which had these as the unchangeable defaults. This is something that most players would find strange, and in fact not many games use this as a default. During my first playthrough of Rayman 3, I actually used this scheme, because I was already used to it from Rayman 2. The inability to change the default controls bothered me at first, but actually the A/Space/Ctrl for jump/shoot/aim turned out to be not so bad, and even Pad0 for look was easilly reachable with the right pinky (but you do need a keyboard with a numeric pad for that). This is the scheme that I use for Rayman 1, Rayman 3 and all versions of Rayman 2 that allow key remapping (those played through emulators). With my left hand at the bottom left corner of the keyboard, Ctrl and Alt are easiest to reach, so I typically map them to the primary and secondary actions - in Rayman this usually means Ctrl for jump and Alt for attach additional actions are mapped to the Shift/Space or neighboring letter keys (Z/X/C/A). Used in a lot of single-player DOS games, where one player has the entire keyboard to themselves: the arrows are for directional control, and the special keys Ctrl/Alt/Space/Shift are used for actions. Having played many PC games growing up, I actually have more than one preferred layout, and use different control schemes even in the Rayman universe. Most PC games allow the keyboard controls to be customized in the Rayman series, Rayman 2 and Rayman M are the exceptions, and for the former at least there is a hacked DLL patch available. In particular, preferred key configuration tends to vary. However, a lot depends on what one was used to playing games while growing up. We all know that for any game not requiring a great degree of analog precision, a keyboard (a good one) is a fundamentally superior controller than a gamepad. Having read some topics on keyboard key assignment, I've realized that it's a topic rarely explored in depth. ![]()
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